P2
All Games share the same basic element
Action: the activities player carry out in pursuit of the games goals.
Stuck in the mud- not to get caught and end the game without being stuck in the mud.
Rules:the instructions for how the game works.
Stuck in the mud: person is it and when they catch someone they have to stand still. Players that are not caught are able to free the people that are stuck in the mud.
Goals: the outcome players try to achieve through their play, whether they be measurable or purely experimental
Stuck in the mud- The goal is to end the game not getting stuck in the mud.
Objects: the thing players use to achieve the games goals.
Stuck in the mud: to not get caught
Playerspace: the space as defined by the rules, on which the game is played
Genre:
Canabalt is a Action and Si-Fi game.
Narrative/Storyline
The storyline for Canabalt is very simple, but effective. A man is running away from unknown threat but something to do with Si-fi whilst on top of a rooftop. He has to jump from building to building and try and not fall of them, if he does the player starts again.
Production process
Canabalt was made in 5 days by 2 people one the designer and program (Adam Saltsman), the other the sound designer (Danny Baranowsky), it was part of a monthly themed experimental gameplay project. The sound was done by getting older clips and reengineering them, along with this they created there own sound for the things like the mans footsteps.
Characters
There is only one character that you see in the game, which is a pixelated man wearing a suit and tie. He does have a name which shows he's mysterious. His job is to run away from the aliens whilst trying not to die. However, there possible could be other characters such as the aliens, but you do not see them whilst playing the game.
Gameplay
The whole point of the game is not to die and to try and achieve a high score, which is scored in terms of meters.Target Audience
The target audience is really for anyone, Adam Saltsman said that he wanted to create a game that your Mum or even your Gran could pick up and play, this is because it only uses one button. It is a casual game.
Platforms
Genre
Donkey Kong has multiple genre, they are platformer, action-adventure, puzzle, and racing.
Narrative/Storyline
The whole point of the game is that Mario is trying to save Pauline (now known as Princess Peach) from a gorilla called Donkey Kong.Production Process
Miyamoto got the idea from a comic strip, he then wanted to get the rights for pop eye. He was unable to get the rights for it, so he had to changed the characters. Nintendo worked with Ikegami Tsushinki to create the game, the two barely had any communication.Characters
After the creator of Pop Eye refused Nintendo to the rights of the game, they had to adjust the characters. Pop Eye was changed from a sailer to a carpenter called Mario, who has to save the danzel in destress. Who was changed from Olive Oil from Pop Eye, to Pauline a princess. Bluetoe became Donkey Kong, a big ape who is love struck.Gameplay
Mario has to save Pauline, from Donkey Kong. You gain points when you jump over barrels and when you use a hammer to hit things. You go through levels to save Pauline.
Target Audience
Donkey Kong, is for younger ages from 7-13 year olds, who are in to comics. However, Donkey Kong can be played by any age because the games controls are very simple.

















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